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The horrid experiment that brought an Abomination into being, grants it great power yet much hate. they can create a harrowing and deadly minion. By infusing a mortal being with desirable features such as that of a dragon, lycanthrope, etc.
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Once a simple humanoid, they are the product of an evil wizard's desire to create the ultimate servant. Shapechanger, Unholy Sight, Apex Predator, Eldritch Blood, Unnatural MovementĮvery race bears a weakness or flaw that adds depth to their character, however, Abominations are entirely imperfect. Strength +1, Dexterity +1, Intelligence +1 These inventions are unique, complementary to the standard races, and a whole lot of fun to utilize. There are plenty of great homebrew races that people can incorporate into their sessions, so much so, that this article has been expanded to highlight a few more notable options.
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Updated Decemby Christopher Julian Anaya: DnD homebrew races open up a whole new world of possibilities for players, and they highlight the community's ability to expand upon this universe to create fantastic creations that feel consistent with the official material. However, some creations exceed all others for their inventiveness, effectiveness, and roleplaying capabilities. Everything, from homebrewed variants to races and subraces, is available to those seeking to make a distinct character. RELATED: Dungeons & Dragons: Playable Races Outside The Player's HandbookĪlthough dozens of choices are available to the community, many inventive individuals have expanded this list offering endless possibilities. Dungeons & Dragon's base books and various expansions provide players with a wide selection of races to choose from. Many humanoids coexist in the Material Plane living in relative peace despite their considerable differences. Stalwart: Stolen from a guy who was trying to convert it from an existing 13th Age homebrew class, I looked at this but while I thought some of the flavour was cool, couldn't really be sure it was totally balanced or actually fun as a 'big bruiser' character.The world of Dungeons & Dragonsis a melting pot boasting diverse styles, beliefs, and chiefly races. If you want to have a cool 'transformation sequence', that doesn't need to be a class ability - it's just fluff.ĭragonMaster: This was an interesting take on a warlock sort of deal that swapped eldritch blast for a burning-hands equivalent, but didn't really look as effective or fun to play.įactotum: I submitted one version of this class to the GM as a test of his reviewing ability - he correctly identified it as hilariously overpowered in terms of versatility. Magical Girl: Was 90% just a warlock, and I couldn't tell why you wouldn't just reskin a warlock. Power Ranger (as in, sentai): Basically, with an average amount of rests, a better Champion Fighter that got to summon a robot. It seemed neat, but the list of gadgets seemed both overwhelming and poorly-scaling - I couldn't tell. Has anyone seen anything genuinely good-looking out there? Some examples of things I've seen:Īrtificer: I think I saw this on ENWorld. well, in the end, it was hard to see what the Luchador did well that wasn't improved on by an Open Hand monk. In the end, though, all but one player picked a standard DnD class, and it was just the races that were homebrew in any way for the players.Īnd the one player that did go homebrew with a 'Luchador'. A while back, I was going to play in a campaign that allowed homebrew material as long as the GM looked it over, and it seemed like a fun experiment for all involved.
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